PyCon 2016 just ended! I had a far more relaxing time this year, since I didn’t have to give a talk.
Ned gave an amazing machete-mode debugging talk this year.
I’ve seen a couple of his talks over the past years, and this one is my favorite.
I bought a super cute PyLadies Seattle tshirt, featuring plaid hair!
Lars gave an incredible keynote! It was also great to see him again. 😀
I’m not sure if it was the talks or the general atmosphere, but I felt excited/inspired about software development in a way that I hadn’t been for a while.
I also got to see a lot of friends I don’t usually get to see, which was great.
Until next year, PyCon!
Day 2 time! Here are some highlights:
Guido gave an awesome keynote! Folks, switch to Python 3! Women, become a core Python dev!
Gabriella followed up with a really interesting talk on her anthropological studies of Anonymous and free software organizations.
Disney gave out little 3D printed microbots as gifts to the speakers. So neat!
I saw Jessica! She and Ned were the first ones to tell me about PyCon about two years ago. They were also the first ones to encourage me to submit a proposal. I’m really glad I met them ’cause I’m a PyCon speaker now!
Later in the night, after a fish n’ chips dinner with the Warby folks, Harry, Albert, and I walked through an underground mall, when we were surprised with a light and water show. Here’s the last scene of that show.
Oh man oh man! Yesterday was the start of the main event!
Julia Evans kicked the day off with a super funny opening reception.
Catherine Bracy followed up with an inspiring keynote about Code for America.
I gave a talk in the afternoon on 3D Print Anything with the Blender API.
Through the day, I ran into lots of friends, like Deborah! They were wonderful surprises.
Since I got a few questions after my talk, I thought I’ll summarize them here. If I’ve missed a question, feel free to ping me.
Q: How to smooth a model in Blender?
A: Use subdivision surfaces modifier. Note: the more subdivisions you have, the more vertexes/edges/faces it creates, which might lead to slower performance.
Q: How to create SVGs to import into Blender?
A: You can use Inkscape, another open source software, to trace your picture into a vector image.
Q: What are some resources for 3D scanning objects?
A: 123D Catch is a good starter tool by Autodesk. There’s also lots of open source alternatives.
Q: What are some other resources to learn Blender?
A: CGCookie has really nice Blender tutorials.
Q: Can you talk more about what you did for mesh repair?
A: Here’s a blog post I wrote a while ago about mesh repair. I submitted my mesh repair script as a patched for Blender’s 3D Print Utility Add-On. Check it out here.
Q: Can you control the fill of the model, when 3D printed, through Blender?
A: If you’re printing the model yourself, you usually control the fill downstream of creating the model. For example, take a look at the different fills for Slic3r. If you’re sending off your model to be printed by a service, they’re usually filled solid.
Hopefully this is helpful to folks.
My morning was spent in bed recovering from yesterday’s madness.
My work buddies have arrived in Montreal. They brought along a Kareem plushie to model in touristy photos.
In the afternoon, following my personal PyCon tradition, I helped packed swag bags. If you grab a swag bag tomorrow, there’s probably 1/5 chance I helped pack it!
Later in the evening I ran into Ned, who gave me an honorary Boston Python sticker! I feel so honored!
Check out his talk on Saturday: Facts and Myths about Python names and values
Now it’s nearing midnight, and Michelle and I are chillin’ in our hotel room, sprucing up our presentations last minute.
Check out her talk tomorrow: Grids, Streets and Pipelines: Building a linguistic street map with scikit-learn
It’s right before mine: 3D Print Anything with the Blender API
So excited for tomorrow!
It’s PyCon time!
Yesterday I woke up at 4:30am to catch a flight to PyCon.
Note to future self: definitely fly out the night before!
That afternoon, I gave a tutorial on Intro to 3D graphics with Blender and the Blender API.
We modeled and textured a house!
All of the course materials are on my GitHub.
Highlight of the day was when I put a speaker ribbon on my badge. I felt super legit!
Looking forward to all the talks tomorrow!