ShapeJS – first impressions

A little while ago, I went to a Meetup that featured ShapeJS, a platform by Shapeways to create objects for 3D printing.

voxel

It uses a voxel system to create shapes, which is super neat. It bypasses a lot of potential problems with meshes.

Beekey

Beekey, a software engineer at Shapeways, demo-ed a lot of cool apps you could make with ShapeJS, like the 2D to 3D converter. I’ve used the converter, and it’s been really helpful. Previously, I’d import my 2D vectors as surfaces in Maya, and then extrude. Now, it’s a super easy, one-click process.

Sculpteo has a similar app called Image Extrude (which I believe came first) but it doesn’t let you export the models, which is a bummer.

Beekey said they haven’t super stressed tested ShapeJS. I’ve definitely crashed Shapeways’ mesh fixer (Mesh Doctor / Netfabb) before, so I hope it holds up.

the horrors!

As from ShapeJS, I learned a lot about powder-based SLS from Beekey. However, I was shocked to discover he’s never heard of MAKE!

C’mon Shapeways engineer, gotta get with it! 😛

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: